Issue
Im looking for a way to use bitmap as input to Glide. I am even not sure if its possible. It's for resizing purposes. Glide has a good image enhancement with scale. The problem is that I have resources as bitmap already loaded to memory. The only solution I could find is to store images to temporary file and reload them back to Glide as inputStream/file.. Is there a better way to achieve that ?
Please before answering .. Im not talking about output from Glide.. .asBitmap().get()
I know that.I need help with input.
Here is my workaround solution:
Bitmap bitmapNew=null;
try {
//
ContextWrapper cw = new ContextWrapper(ctx);
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
File file=new File(directory,"temp.jpg");
FileOutputStream fos = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
//
bitmapNew = Glide
.with(ctx)
.load(file)
.asBitmap()
.diskCacheStrategy(DiskCacheStrategy.NONE)
.skipMemoryCache(true)
.into( mActualWidth, mActualHeight - heightText)
.get();
file.delete();
} catch (Exception e) {
Logcat.e( "File not found: " + e.getMessage());
}
I'd like to avoid writing images to internal and load them again.That is the reason why Im asking if there is way to to have input as bitmap
Thanks
Solution
For version 4 you have to call asBitmap()
before load()
GlideApp.with(itemView.getContext())
.asBitmap()
.load(data.getImageUrl())
.into(new SimpleTarget<Bitmap>() {
@Override
public void onResourceReady(Bitmap resource, Transition<? super Bitmap> transition) {}
});
}
More info: http://bumptech.github.io/glide/doc/targets.html
Answered By - Teffi
Answer Checked By - Clifford M. (JavaFixing Volunteer)